Commit 00eda392 by BellCodeEditor

save project

parent b04744aa
Showing with 17 additions and 8 deletions
......@@ -16,13 +16,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
......@@ -54,9 +55,13 @@ while True:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
apple_x=random.randint(0,22)*30
apple_y=random.randint(0,16)*30
position.pop(0)
apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30
score+=10
else:
position.pop(0)
if x <0 or x >630 or y<0 or y>450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -64,9 +69,14 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text, (540,10))
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x,apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
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