Commit 00a7f019 by BellCodeEditor

save project

parent dded6ccb
Showing with 13 additions and 7 deletions
...@@ -19,6 +19,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -19,6 +19,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
zxcvbnm = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -27,7 +28,7 @@ setheading = "right" ...@@ -27,7 +28,7 @@ setheading = "right"
snake_head = right snake_head = right
apple_x = 480 apple_x = 480
apple_y = 360 apple_y = 360
score = 0
while True: while True:
...@@ -60,11 +61,12 @@ while True: ...@@ -60,11 +61,12 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if apple_x == x and apple_y == y: if apple_x == x and apple_y == y:
apple_x = random.randint(0,660) apple_x = random.randint(0,21)*30
apple_y = random.randint(0,480) apple_y = random.randint(0,15)*30
score += 10
position.pop(0) else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -72,9 +74,12 @@ while True: ...@@ -72,9 +74,12 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info = "score: "+str(score)
text = zxcvbnm.render(info,True,(0,0,0,))
screen.blit(text,(500,30))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y )) screen.blit(food, (apple_x,apple_y ))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(10)
\ No newline at end of file
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