Commit fba0ad29 by BellCodeEditor

save project

parent 243dbde1
Showing with 24 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
fkfs = pygame.time.Clock() fkfs = pygame.time.Clock()
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240, 120 x,y = 240, 120
a_x,a_y = 12, 10
snake = [(180,90),(180,120),(210,120),(x,y)] snake = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
st = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -24,15 +28,18 @@ while True: ...@@ -24,15 +28,18 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key ==locals.K_UP and setheading !="down": if event.key ==locals.K_UP and setheading !="down":
setheading = "up" setheading = "up"
st = up
if event.key ==locals.K_DOWN and setheading !="up": if event.key ==locals.K_DOWN and setheading !="up":
setheading = "down" setheading = "down"
st = down
if event.key ==locals.K_LEFT and setheading !="right": if event.key ==locals.K_LEFT and setheading !="right":
setheading = "left" setheading = "left"
st = left
if event.key ==locals.K_RIGHT and setheading !="left": if event.key ==locals.K_RIGHT and setheading !="left":
setheading = "right" setheading = "right"
st = right
# 将背景图画上去 # 将背景图画上去
a=(x,y)
snake.append(a)
if setheading == "up": if setheading == "up":
y-=30 y-=30
if setheading == "down": if setheading == "down":
...@@ -41,18 +48,25 @@ while True: ...@@ -41,18 +48,25 @@ while True:
x-=30 x-=30
if setheading == "right": if setheading == "right":
x+=30 x+=30
a=(x,y)
snake.append(a)
if x == a_x*30 and y == a_y*30:
a_x = random.randint(0,22)
a_y = random.randint(0,16)
snake.pop(0)
# 将贪吃蛇的身体画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(st, (x,y))
# 将贪吃蛇的身体画上去 screen.blit(body, snake[-4])
screen.blit(body, snake[-3]) screen.blit(body, snake[-3])
screen.blit(body, snake[-2]) screen.blit(body, snake[-2])
screen.blit(body, snake[-1])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (a_x*30,a_y*30))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
fkfs.tick(3) fkfs.tick(3)
# a=(x,y) # a=(x,y)
# snake.append(a) # snake.append(a)
snake.pop(0)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment