Commit f995d1db by BellCodeEditor

auto save

parent 2f28ff61
Showing with 12 additions and 2 deletions
...@@ -27,10 +27,14 @@ x,y=240,120 ...@@ -27,10 +27,14 @@ x,y=240,120
apple_x,apple_y=360,300 apple_x,apple_y=360,300
# 创建一个位置列表 # 创建一个位置列表
position=[(180, 90),(180, 120),(210, 120),(x, y)] position=[(180, 90),(180, 120),(210, 120),(x, y)]
position_a=[]
# 创建一个时间监视器 # 创建一个时间监视器
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
info_a="你失败了,请按空格键重新开始游戏。"
text_a=my_font.render(info_a,True,(0,0,0))
# 保持程序运行 # 保持程序运行
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -51,6 +55,10 @@ while True: ...@@ -51,6 +55,10 @@ while True:
setheading="up" setheading="up"
snake_head=up snake_head=up
for i in range(len(position)):
position_a.append(position[i])
position_a.pop(-1)
# 向右移动 # 向右移动
if setheading=="left": if setheading=="left":
x-=30 x-=30
...@@ -69,10 +77,11 @@ while True: ...@@ -69,10 +77,11 @@ while True:
score+=10 score+=10
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450: if x<0 or x>630 or y<0 or y>450:
exit() exit()
# screen.blit(text_a,(0,0))
if (x,y) in position_a:
exit()
# 添加元素并删除元素 # 添加元素并删除元素
position.append((x,y)) position.append((x,y))
# 将背景图画上去 # 将背景图画上去
...@@ -91,6 +100,7 @@ while True: ...@@ -91,6 +100,7 @@ while True:
info="score"+str(score) info="score"+str(score)
text=my_font.render(info,True,(0,0,0)) text=my_font.render(info,True,(0,0,0))
screen.blit(text,(400,10)) screen.blit(text,(400,10))
position_a.clear()
# 设置帧数 # 设置帧数
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
......
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