Commit e8c0f24d by BellCodeEditor

auto save

parent dffa5c9f
Showing with 6 additions and 29 deletions
...@@ -8,47 +8,25 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -8,47 +8,25 @@ screen = pygame.display.set_mode((660, 480))
x,y = 240,120 x,y = 240,120
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
position=[(180, 90),(180, 120),(210, 120),(x,y)] position=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading='right'
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
snakeheading=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 # 将背景图画上去
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading= 'right'
snakeheading = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snakeheading = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snakeheading = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snakeheading = down
position.pop(0) position.pop(0)
if setheading == 'left': x+=30
x-=30
if setheading == 'right':
x+=30
if setheading == 'up':
y-=30
if setheading == 'down':
y+=30
position.append((x,y)) position.append((x,y))
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
...@@ -57,7 +35,6 @@ while True: ...@@ -57,7 +35,6 @@ while True:
# screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
screen.blit(snakeheading,(x,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(10) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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