Commit e220b56e by BellCodeEditor

save project

parent e4dd580d
Showing with 17 additions and 5 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -12,9 +12,15 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240, 120
applex=360
appley=270
pos=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -23,12 +29,16 @@ while True:
if event.type==locals.KEYDOWN:
if event.key== locals.K_RIGHT and setheading!='left':
setheading='right'
snake_head=right
if event.key== locals.K_LEFT and setheading!='right':
setheading='left'
snake_head=left
if event.key== locals.K_UP and setheading!='down':
setheading='up'
snake_head=up
if event.key== locals.K_DOWN and setheading!='up':
setheading='down'
snake_head=down
if setheading=='right':
x+=30
elif setheading=='left':
......@@ -40,7 +50,9 @@ while True:
# 将背景图画上去
if x==applex and y==appley:
appley=random.randint(0,480)
applex=random.randint(0,660)
pos.append((x,y))
pos.pop(0)
screen.blit(background, (0, 0))
......@@ -53,7 +65,7 @@ while True:
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (applex, appley))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(1)
\ No newline at end of file
FPSCLOCK.tick(3)
\ No newline at end of file
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