Commit e10bbecf by BellCodeEditor

save project

parent b2ae9d4d
Showing with 8 additions and 8 deletions
...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') ...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
lift = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
...@@ -29,14 +29,14 @@ while True: ...@@ -29,14 +29,14 @@ while True:
setheading='right' setheading='right'
snake_head=right snake_head=right
if event.key==locals.K_LEFT and setheading !='right': if event.key==locals.K_LEFT and setheading !='right':
setheading='left' setheading='left'
snake_head=right snake_head=left
if event.key==locals.K_UP and setheading !='down': if event.key==locals.K_UP and setheading !='down':
setheading='up' setheading='up'
snake_head=right snake_head=up
if event.key==locals.K_DOWN and setheading !='up': if event.key==locals.K_DOWN and setheading !='up':
setheading='down' setheading='down'
snake_head=right snake_head=down
if setheading=='right': if setheading=='right':
x+=30 x+=30
elif setheading=='left': elif setheading=='left':
...@@ -50,7 +50,7 @@ while True: ...@@ -50,7 +50,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(snake_head, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
......
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