Commit e0864c31 by BellCodeEditor

save project

parent d64fbb15
Showing with 6 additions and 23 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() pygame.init()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
asd = pygame.time.Clock() asd = pygame.time.Clock()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
...@@ -14,19 +11,14 @@ left = pygame.image.load('left.png') ...@@ -14,19 +11,14 @@ left = pygame.image.load('left.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
apple_x,apple_y=300,360
a12 = [(210,120),(210,120),(210,120),(x,y)] a12 = [(210,120),(210,120),(210,120),(x,y)]
asdwww = 'right' asdwww = 'right'
add = right add = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and asdwww != 'left': if event.key == locals.K_RIGHT and asdwww != 'left':
...@@ -53,19 +45,11 @@ while True: ...@@ -53,19 +45,11 @@ while True:
apple_x=random.randint(0,660) apple_x=random.randint(0,660)
apple_y=random.randint(0,480) apple_y=random.randint(0,480)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(add, (x, y))
screen.blit(add, (x, y))
a12.append((x,y)) a12.append((x,y))
a12.pop(0) a12.pop(0)
for i in range(len(a12)-1): for i in range(len(a12)-1):
screen.blit(body,a12[i]) screen.blit(body,a12[i])
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
pygame.display.update() pygame.display.update()
asd.tick(3) asd.tick(3)
\ No newline at end of file
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