Commit dfa43518 by BellCodeEditor

save project

parent ef7dc539
Showing with 43 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
setheading='right'
t=pygame.time.Clock()#pygame时钟,控制游戏速度(帧数)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
if event.type == locals.RIGHT and setheading != 'left':
setheading='right'
if event.type == locals.LEFT and setheading != 'right':
setheading='left'
if event.type == locals.UP and setheading != 'down':
setheading='up'
if event.type == locals.DOWN and setheading != 'up':
setheading='down'
if setheading=='right':
x+=30
if setheading=='left':
x-=30
    if setheading=='up':
y-=30
if setheading=='down':
x+=30
screen.blit(background, (0, 0))
    position.append((x,y))
    position.pop(0)
    screen.blit(right, position[-1])
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    screen.blit(food, (360, 300))
    # 刷新画面
    pygame.display.update()
    t.tick(3)#设置帧数
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