Commit d0b8ad96 by BellCodeEditor

auto save

parent 3aa8ac48
Showing with 71 additions and 7 deletions
...@@ -40,22 +40,21 @@ while True: ...@@ -40,22 +40,21 @@ while True:
snake_head = right snake_head = right
if setheading=="right": if setheading=="right":
x+=30 x+=30
if setheading=="left": elif setheading=="left":
x-=30 x-=30
if setheading=="up": elif setheading=="up":
y-=30 y-=30
if setheading=="down": else:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, (x,y)) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, position[2]) for i in range(len(position)-1):
screen.blit(body, position[1]) screen.blit(body, position[i])
screen.blit(body, position[0])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
y-=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
y+=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
x-=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
x+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(2)
\ No newline at end of file
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