Commit ba3561f4 by BellCodeEditor

save project

parent 0dbd87aa
Showing with 14 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
from pygame import time from pygame import time
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -12,6 +13,8 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -12,6 +13,8 @@ screen = pygame.display.set_mode((660, 480))
x=240 x=240
y=120 y=120
position = [(120,90),(180,120),(210,120),(x,y)] position = [(120,90),(180,120),(210,120),(x,y)]
apple_x=330
apple_y=240
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -28,17 +31,17 @@ while True: ...@@ -28,17 +31,17 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left" : if event.key == locals.K_RIGHT and setheading != 'left' :
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left' setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != 'down':
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
if setheading == 'right': if setheading == 'right':
...@@ -50,6 +53,9 @@ while True: ...@@ -50,6 +53,9 @@ while True:
if setheading == 'down': if setheading == 'down':
y += 30 y += 30
position.append((x,y)) position.append((x,y))
if x == apple_x and y==apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -64,7 +70,7 @@ while True: ...@@ -64,7 +70,7 @@ while True:
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(4)
\ No newline at end of file \ No newline at end of file
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