Commit b864c399 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
time=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading !="left":
setheading = 'right'
snake_head = right
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head = left
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading !="down":
setheading = 'up'
snake_head = up
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading !="up":
setheading = 'down'
snake_head = down
x+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0, 0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
time.tick(3)
pygame.display.update()
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DFBGHRTEFERGEN BVRB FGE
\ No newline at end of file
up.png

2.05 KB

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