Commit b4a8c3e7 by BellCodeEditor

save project

parent 122a2da5
Showing with 28 additions and 24 deletions
...@@ -7,55 +7,59 @@ pygame.init() ...@@ -7,55 +7,59 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
x,y = 240, 120
position = [(180,90),(180,120),(210,210),(x,y)] x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN: elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading !="right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading !="down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading !="up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
if setheading == "right":
x += 30 # 设置贪吃蛇的头部坐标
elif setheading == "left": if setheading == "right":
x -= 30 x += 30
elif setheading == "up": elif setheading == "left":
y -= 30 x -= 30
else: elif setheading == "up":
y +=30 y -= 30
position.append((x,y)) else:
position.pop(0) y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇的头画上去
screen.blit(right,position[-1]) screen.blit(snake_head, position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
......
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