Commit b49f6ae5 by BellCodeEditor

save project

parent 0f798da0
Showing with 36 additions and 31 deletions
......@@ -11,47 +11,53 @@ FPS=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
startfx='right'
snakehead=right
x,y=240,120
y=180
x=240
shechang=[(210,120),(180,120),(180,90),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and startfx != 'left':
startfx='right'
snakehead=right
if event.type == locals.K_LEFT and startfx != 'right':
startfx='left'
snakehead=left
if event.type == locals.K_DOWN and startfx != 'up':
startfx='down'
snakehead=down
if event.type == locals.K_UP and startfx != 'down':
startfx='up'
snakehead=up
if startfx=='right':
x+=30
elif startfx=='left':
x-=30
elif startfx=='up':
y-=30
else:
y+=30
elif event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if setheading=='right':
x +=30
if setheading=='left':
x -=30
if setheading=='up':
y -=30
if setheading=='down':
y +=30
shechang.append((x,y))
shechang.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snakehead, shechang[-1])
screen.blit(snake_head, (shechang[-1]))
# 将贪吃蛇的身体画上去
for i in range(len(shechang)-1):
screen.blit(body,shechang[i])
......@@ -61,6 +67,5 @@ while True:
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
FPS.tick(3)
pygame.display.update()
\ No newline at end of file
FPS.tick(5)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment