Commit af2afe9e by BellCodeEditor

save project

parent 5c0c6087
Showing with 62 additions and 37 deletions
from turtle import*
screensize(800,600,"pink")
pensize(5)
speed(10)
penup()
goto(0,-150)
pendown()
# for i in range(4):
# forward(100)
# left(90)
begin_fill()
circle(200)
fillcolor("green")
end_fill()
penup()
goto(80,80)
pendown()
begin_fill()
circle(50)
fillcolor("black")
end_fill()
penup()
goto(-80,80)
pendown()
begin_fill()
circle(50)
fillcolor("black")
end_fill()
penup()
goto(130,-50)
pensize(9)
pendown()
pencolor("red")
goto(0,-80)
goto(-130,-50)
penup()
goto(80,100)
pendown()
begin_fill()
circle(20)
fillcolor("red")
end_fill()
goto(80,110)
left(45)
forward(100)
forward(-200)
penup()
goto(-80,100)
pendown()
begin_fill()
circle(20)
fillcolor("red")
end_fill()
goto(-80,110)
forward(100)
forward(-200)
...@@ -6,58 +6,27 @@ pygame.init() ...@@ -6,58 +6,27 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x,y=120,120
jishiqi=pygame.time.Clock() jishiqi=pygame.time.Clock()
snake=[(60, 90),(60, 120),(90, 120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up=pygame.image.load('up.png') x,y=120,120
down=pygame.image.load('down.png')
left=pygame.image.load('left.png')
fangxiang="right"
tou= right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: x+=30
if event.key == locals.K_RIGHT and fangxiang !="left":
fangxiang = "right"
tou=right
if event.key == locals.K_LEFT and fangxiang !="right":
fangxiang = "left"
tou=left
if event.key == locals.K_DOWN and fangxiang !="up":
fangxiang = "down"
tou=down
if event.key == locals.K_UP and fangxiang !="down":
fangxiang = "up"
tou=up
if fangxiang=="right":
x+=30
elif fangxiang=="left":
x-=30
elif fangxiang=="up":
y-=30
else:
y+=30
snake.append((x,y))
snake.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(tou, (x,y)) screen.blit(right, (x,y))
for i in range(len(snake)-1):
screen.blit(body,snake[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (90, 120)) screen.blit(body, (90, 120))
# screen.blit(body, (60, 120)) screen.blit(body, (60, 120))
# screen.blit(body, (60, 90)) screen.blit(body, (60, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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