Commit aea9fc90 by BellCodeEditor

auto save

parent 1e49df61
# Default ignored files
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# Datasource local storage ignored files
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# Editor-based HTTP Client requests
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import pygame import turtle
from pygame import locals
#pygame时钟,控制游戏速度(帧数)
FPSCLOCK = pygame.time.Clock()
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口 turtle.forward(300)
screen = pygame.display.set_mode((660, 480),0,32) turtle.done()
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# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
#贪吃蛇位置信息(初始:贪吃蛇四段身体四个坐标)
x,y = 240,120
position = [(180, 90),(180, 120),(210, 120),(x,y)]
#初始化朝向
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
#检测是否关闭窗口
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
#检测按键,控制贪吃蛇运动方向.注意:贪吃蛇不可掉头
elif event.type == locals.KEYDOWN:#如果产生按键事件,则进一步判断所按按键
if event.key == locals.K_RIGHT and setheading != "left":#不可掉头
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":#不可掉头
setheading = "left"
snake_head = left
if event.key == locals.K_DOWN and setheading != "up":#不可掉头
setheading = "down"
snake_head = down
if event.key == locals.K_UP and setheading != "down":#不可掉头
setheading = "up"
snake_head = up
#设置贪吃蛇头部坐标
if setheading == "right":
x += 30 #向右移动
elif setheading == "left":
x -= 30 #向右移动
elif setheading == "up":
y -= 30
else :
y += 30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1]) #列表最后一个
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
'''
screen.blit(body, position[2])
screen.blit(body, position[1])
screen.blit(body, position[0])
'''
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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