Commit 1e49df61 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
#pygame时钟,控制游戏速度(帧数)
FPSCLOCK = pygame.time.Clock()
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480),0,32)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
#贪吃蛇位置信息(初始:贪吃蛇四段身体四个坐标)
x,y = 240,120
position = [(180, 90),(180, 120),(210, 120),(x,y)]
#初始化朝向
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
#检测是否关闭窗口
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
#检测按键,控制贪吃蛇运动方向.注意:贪吃蛇不可掉头
elif event.type == locals.KEYDOWN:#如果产生按键事件,则进一步判断所按按键
if event.key == locals.K_RIGHT and setheading != "left":#不可掉头
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":#不可掉头
setheading = "left"
snake_head = left
if event.key == locals.K_DOWN and setheading != "up":#不可掉头
setheading = "down"
snake_head = down
if event.key == locals.K_UP and setheading != "down":#不可掉头
setheading = "up"
snake_head = up
#设置贪吃蛇头部坐标
if setheading == "right":
x += 30 #向右移动
elif setheading == "left":
x -= 30 #向右移动
elif setheading == "up":
y -= 30
else :
y += 30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1]) #列表最后一个
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
'''
screen.blit(body, position[2])
screen.blit(body, position[1])
screen.blit(body, position[0])
'''
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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