Commit ad989c20 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
asd = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y = 240,120
a12 = [(210,120),(210,120),(210,120),(x,y)]
asdwww = 'right'
add = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and asdwww != 'left':
asdwww = 'right'
if event.key == locals.K_LEFT and asdwww != 'right':
asdwww = 'left'
if event.key == locals.K_UP and asdwww != 'down':
asdwww = 'up'
if event.key == locals.K_DOWN and asdwww != 'up':
asdwww = 'down'
if asdwww == 'right':
add = right
x += 30
elif asdwww == 'left':
add = left
x -= 30
elif asdwww == 'up':
add = up
y -= 30
else:
add = down
y += 30
screen.blit(background, (0, 0))
screen.blit(add, (x, y))
a12.append((x,y))
a12.pop(0)
for i in range(len(a12)-1):
screen.blit(body,a12[i])
screen.blit(food, (360, 300))
pygame.display.update()
asd.tick(3)
\ No newline at end of file
up.png

2.05 KB

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