Commit a70f9b93 by BellCodeEditor

save project

parent 41ab0acf
Showing with 5 additions and 2 deletions
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropo1.ttf',18) my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
...@@ -62,6 +62,8 @@ while True: ...@@ -62,6 +62,8 @@ while True:
apple_y=30*num2-30 apple_y=30*num2-30
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -74,7 +76,8 @@ while True: ...@@ -74,7 +76,8 @@ while True:
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score) info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0)) text=my_font.render(info,True,(0,0,0))
screen.bli1(text,(540,10)) screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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