Commit 9c180f5a by BellCodeEditor

save project

parent 4f15d165
Showing with 29 additions and 7 deletions
...@@ -13,9 +13,11 @@ background = pygame.image.load('bg.png') ...@@ -13,9 +13,11 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up=pygame.image.load('up.png')
left=pygame.image.load('left.png')
down=pygame.image.load('down.png')
setheading='right'
snake_head=right
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
...@@ -24,12 +26,32 @@ while True: ...@@ -24,12 +26,32 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 # 将背景图画上去
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading != 'down':
setheading="up"
snake_head=up
elif event.key==locals.K_RIGHT and setheading !='left':
setheading="right"
snake_head=right
elif event.key==locals.K_LEFT and setheading != 'right':
setheading='left'
snake_head=left
else:
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
#screen.blit(body, (210,120)) #screen.blit(body, (210,120))
#screen.blit(body, (180,120)) #screen.blit(body, (180,120))
...@@ -40,4 +62,4 @@ while True: ...@@ -40,4 +62,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(10)
\ No newline at end of file \ No newline at end of file
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