Commit 9bc6ae52 by BellCodeEditor

save project

parent d697253d
Showing with 3 additions and 31 deletions
...@@ -10,54 +10,26 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,54 +10,26 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
long=[(180, 90),(180, 120),(210, 120),(x,y)] long=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN: x+=30
if event.key == locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key == locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key == locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if event.key == locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
long.append((x,y)) long.append((x,y))
long.pop(0) long.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, long[-1]) screen.blit(right, long[-1])
for i in range(len(long)-1): for i in range(len(long)-1):
screen.blit(body,long[i]) screen.blit(body,long[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
......
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