Commit 9581c5c4 by BellCodeEditor

save project

parent ad7b5fa3
Showing with 31 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
snake_setheading = "right"
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -14,32 +15,53 @@ background = pygame.image.load('bg.png') ...@@ -14,32 +15,53 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
position = [(180,90),(180,120),(210,120),(x,y)] position = [(150,120),(180,120),(210,120),(x,y)]
snake_head = pygame.image.load('right.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and snake_setheading != "down":
snake_setheading = 'up'
snake_head = pygame.image.load('up.png')
if event.key == locals.K_RIGHT and snake_setheading != "left":
snake_setheading = 'right'
snake_head = pygame.image.load('right.png')
if event.key == locals.K_DOWN and snake_setheading != "up":
snake_setheading = 'down'
snake_head = pygame.image.load('down.png')
if event.key == locals.K_LEFT and snake_setheading != "right":
snake_setheading = 'left'
snake_head = pygame.image.load('left.png')
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
if snake_setheading == 'right':
x+=30
if snake_setheading == 'left':
x-=30
if snake_setheading == 'up':
y-=30
if snake_setheading == 'down':
y+=30
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)): for i in range(1,len(position)):
screen.blit(body,position[i]) screen.blit(body,position[i-1])
screen.blit(right,position[len(position)-1]) screen.blit(snake_head,position[len(position)-1])
position.append((x,y))
position.pop(0)
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
#y+=30 #y+=30
#screen.blit(right, (240, y)) #screen.blit(right, (240, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(5)
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
......
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