Commit 9010bc90 by BellCodeEditor

auto save

parent 27e1fe3b
Showing with 22 additions and 37 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
position = [(180,90),(180,120),(210,120),(x,y)] #x,y = 240,120
#position = [(180,90),(180,120),(210,120),(x,y)]
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') #right = pygame.image.load('right.png')
left = pygame.image.load('left.png') #left = pygame.image.load('left.png')
up = pygame.image.load('up.png') #up = pygame.image.load('up.png')
down = pygame.image.load('down.png') #down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food1 = pygame.image.load('apple.png')
body = pygame.image.load('body.png') food2 = pygame.image.load('apple.png')
x,y = 240,120 food3 = pygame.image.load('apple.png')
position = [(180,90),(180,120),(210,120),(x,y)] food4 = pygame.image.load('apple.png')
setheading = "right" #body = pygame.image.load('body.png')
shake_head = right
#setheading = "right"
#shake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event) print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
# screen.blit(right, (position[3])) # screen.blit(right, (position[3]))
# # 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# for i in range(len(position)-1): # for i in range(len(position)-1):
# screen.blit(body,(position[i])) # screen.blit(body,(position[i]))
# 将果实画上去 # 将果实画上去
screen.blit(food, (0, 0)) screen.blit(food1, (0,0))
screen.blit(food, (0, 480)) screen.blit(food2, (0,480))
screen.blit(food3, (660,480))
screen.blit(food4, (660,0))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) # position.append((x,y))
position.append((x,y)) # position.pop(0)
position.pop(0) \ No newline at end of file
\ No newline at end of file
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