Commit 8f889ef7 by BellCodeEditor

save project

parent 954ced33
Showing with 30 additions and 5 deletions
...@@ -12,21 +12,46 @@ FPSCLOCK = pygame.time.Clock() ...@@ -12,21 +12,46 @@ FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
sd='right'
sds=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and sd != 'left':
sd='right'
sds=right
if event.key == locals.K_LEFT and sd != 'right':
sd='left'
sds=left
if event.key == locals.K_DOWN and sd != 'up':
sd='down'
sds=down
if event.key == locals.K_UP and sd != 'down':
sd='up'
sds=up
if sd == 'up':
y-=30
elif sd == 'down':
y+=30
elif sd == 'left':
x-=30
else:
x+=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0))
p.append((x,y)) p.append((x,y))
p.pop(0) p.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, p[-1]) screen.blit(sds, p[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(p)-1): for i in range(len(p)-1):
screen.blit(body, p[i]) screen.blit(body, p[i])
...@@ -34,4 +59,4 @@ while True: ...@@ -34,4 +59,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(5)
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