Commit 8e7b1db0 by BellCodeEditor

save project

parent c5f8cabf
Showing with 4 additions and 2 deletions
...@@ -12,6 +12,7 @@ background = pygame.image.load('bg.png') ...@@ -12,6 +12,7 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
...@@ -23,14 +24,15 @@ while True: ...@@ -23,14 +24,15 @@ while True:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":setheading='right' if event.key==locals.K_RIGHT and setheading != "left":setheading='right'
if event.key==locals.K_LEFT and if event.key==locals.K_RIGHT and setheading != "left":setheading='right'
if event.key==locals.K_RIGHT and setheading != "left":setheading='right'
x+=30 x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(right,position[-1]) screen.blit(right,position[-1])
......
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