Commit 88cf787b by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
snk_right = pygame.image.load('right.png')
snk_left = pygame.image.load("left.png")
snk_up = pygame.image.load("up.png")
snk_down = pygame.image.load("down.png")
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
lock = pygame.time.Clock()
# 变量
x,y = 240,120
position = [[210, 120],[180, 120],[180,90]]#(自己的)
snk_head = snk_right
heading = "right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and heading != "left":
print("向右走")
snk_head = snk_right
heading = "right"
if event.key == locals.K_LEFT and heading != "right":
print("向左走")
snk_head = snk_left
heading = "left"
if event.key == locals.K_DOWN and heading != "up":
print("向下走")
snk_head = snk_down
heading = "down"
if event.key == locals.K_UP and heading != "down":
print("向上走")
snk_head = snk_up
heading = "up"
# 更改变量
if heading == "up":
y -= 30
if heading == "down":
y += 30
if heading == "right":
x += 30
if heading == "left":
x -= 30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snk_head, (x,y))
# # 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(body,(x-30,y))
position.insert(0,[x-30,y])
position.pop()
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
lock.tick(3)
\ No newline at end of file
up.png

2.05 KB

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