Commit 81ed9f81 by BellCodeEditor

save project

parent cb434e38
Showing with 95 additions and 87 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() pygame.init()
time=pygame.time.Clock() time=pygame.time.Clock()
x,y=240,120 x,y=240,120
apple_x=360 apple_x=360
apple_y=300 apple_y=300
setheading = "right" setheading = "right"
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
shenti = [(180,90),(180,120),(210,120),(x,y)] shenti = [(180,90),(180,120),(210,120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load("left.png") left = pygame.image.load("left.png")
up = pygame.image.load("up.png") up = pygame.image.load("up.png")
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
snake_head=right ziti = pygame.font.Font('neuropol.ttf',18)
snake_head=right
while True: score=0
for event in pygame.event.get(): while True:
if event.type == locals.QUIT: for event in pygame.event.get():
# 接收到退出事件后退出程序 if event.type == locals.QUIT:
exit() # 接收到退出事件后退出程序
elif event.type == locals.KEYDOWN: exit()
if event.key == locals.K_RIGHT and setheading != "left": elif event.type == locals.KEYDOWN:
setheading = "right" if event.key == locals.K_RIGHT and setheading != "left":
snake_head=right setheading = "right"
if event.type == locals.KEYDOWN: snake_head=right
if event.key == locals.K_LEFT and setheading != "right": if event.type == locals.KEYDOWN:
setheading = "left" if event.key == locals.K_LEFT and setheading != "right":
snake_head=left setheading = "left"
if event.type == locals.KEYDOWN: snake_head=left
if event.key == locals.K_UP and setheading != "down": if event.type == locals.KEYDOWN:
setheading = "up" if event.key == locals.K_UP and setheading != "down":
snake_head=up setheading = "up"
if event.type == locals.KEYDOWN: snake_head=up
if event.key == locals.K_DOWN and setheading != "up": if event.type == locals.KEYDOWN:
setheading = "down" if event.key == locals.K_DOWN and setheading != "up":
snake_head=down setheading = "down"
snake_head=down
if setheading == "right":
x += 30 if setheading == "right":
elif setheading == 'left': x += 30
x -= 30 elif setheading == 'left':
elif setheading == "up": x -= 30
y -= 30 elif setheading == "up":
else: y -= 30
y += 30 else:
shenti.append((x,y)) y += 30
shenti.append((x,y))
if x==apple_x and y==apple_y:
num1=apple_x=random.randint(1,22) if x==apple_x and y==apple_y:
num2=apple_y=random.randint(1,16) score+=10
apple_x=num1*30-30 num1=apple_x=random.randint(1,22)
apple_y=num2*30-30 num2=apple_y=random.randint(1,16)
else: apple_x=num1*30-30
shenti.pop(0) apple_y=num2*30-30
# 将背景图画上去 else:
screen.blit(background, (0, 0)) shenti.pop(0)
# 将贪吃蛇画上去 # 将背景图画上去
screen.blit(snake_head,shenti[-1]) screen.blit(background, (0, 0))
# 将贪吃蛇的身体画上去 # 将贪吃蛇画上去
for i in range(len(shenti)-1): screen.blit(snake_head,shenti[-1])
screen.blit(body,shenti[i]) # 将贪吃蛇的身体画上去
for i in range(len(shenti)-1):
# 将果实画上去 screen.blit(body,shenti[i])
screen.blit(food, (apple_x, apple_y)) info = "score:"+str(score)
text = ziti.render(info,True,(0,0,0))
# 刷新画面 screen.blit(text,(540,10))
pygame.display.update()
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
time.tick(3) time.tick(3)
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