Commit 81ed9f81 by BellCodeEditor

save project

parent cb434e38
Showing with 95 additions and 87 deletions
import pygame
from pygame import locals
import random
pygame.init()
time=pygame.time.Clock()
x,y=240,120
apple_x=360
apple_y=300
setheading = "right"
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
shenti = [(180,90),(180,120),(210,120),(x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load('down.png')
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head=right
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head=left
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head=up
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head=down
if setheading == "right":
x += 30
elif setheading == 'left':
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
shenti.append((x,y))
if x==apple_x and y==apple_y:
num1=apple_x=random.randint(1,22)
num2=apple_y=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
shenti.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head,shenti[-1])
# 将贪吃蛇的身体画上去
for i in range(len(shenti)-1):
screen.blit(body,shenti[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
import pygame
from pygame import locals
import random
pygame.init()
time=pygame.time.Clock()
x,y=240,120
apple_x=360
apple_y=300
setheading = "right"
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
shenti = [(180,90),(180,120),(210,120),(x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load('down.png')
ziti = pygame.font.Font('neuropol.ttf',18)
snake_head=right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head=right
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head=left
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head=up
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head=down
if setheading == "right":
x += 30
elif setheading == 'left':
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
shenti.append((x,y))
if x==apple_x and y==apple_y:
score+=10
num1=apple_x=random.randint(1,22)
num2=apple_y=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
shenti.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head,shenti[-1])
# 将贪吃蛇的身体画上去
for i in range(len(shenti)-1):
screen.blit(body,shenti[i])
info = "score:"+str(score)
text = ziti.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
time.tick(3)
\ No newline at end of file
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