Commit 7a9e7df9 by BellCodeEditor

save project

parent 63b358c7
Showing with 4 additions and 23 deletions
...@@ -12,34 +12,15 @@ background = pygame.image.load('bg.png') ...@@ -12,34 +12,15 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
SB=[(180,90),(180,120),(210,120),(x,y)] SB=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
Sb=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUI
if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN: x+=30
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
Sb=right
if event.key==locals.K_LEFT and setheadi
if event.key==locals.K_UP and setheading!="down":
setheading="up"
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
SB.append((x,y)) SB.append((x,y))
SB.pop(0) SB.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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