Commit 7874c0a1 by BellCodeEditor

save project

parent 92abd541
Showing with 29 additions and 2 deletions
...@@ -8,11 +8,18 @@ pygame.init() ...@@ -8,11 +8,18 @@ pygame.init()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
a = pygame.time.Clock() a = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
setheading = 'right'
snake_head=right
x,y = 240,120 x,y = 240,120
...@@ -22,13 +29,33 @@ while True: ...@@ -22,13 +29,33 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head=right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head=left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head=up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head=down
if setheading == 'right':
x += 30
elif setheading =='left':
x -= 30
elif setheading =='up':
y -= 30
elif setheading =='down':
y += 30
xy.append((x,y)) xy.append((x,y))
xy.pop(0) xy.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, xy[-1]) screen.blit(snake_head, xy[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(xy)-1): for i in range(len(xy)-1):
screen.blit(body,xy[i]) screen.blit(body,xy[i])
......
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