Commit 70bad623 by BellCodeEditor

save project

parent 30316826
Showing with 20 additions and 5 deletions
...@@ -16,14 +16,31 @@ body = pygame.image.load('body.png') ...@@ -16,14 +16,31 @@ body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
if event.key==locals.K_UP and setheading !="down":
setheading='up'
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
x+=30 if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -34,9 +51,7 @@ while True: ...@@ -34,9 +51,7 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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