Commit 6d1bc756 by BellCodeEditor

save project

parent e8c0f24d
Showing with 29 additions and 6 deletions
...@@ -11,22 +11,45 @@ position=[(180, 90),(180, 120),(210, 120),(x,y)] ...@@ -11,22 +11,45 @@ position=[(180, 90),(180, 120),(210, 120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading='right'
snakeheading=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 # 将背景图画上去
if event.type == locals.KEYDOWN :
if event.key == locals.K_DOWN and snakeheading != 'up' :
snakeheading=down
setheading='down'
if event.key == locals.K_UP and setheading != 'down' :
snakeheading=up
setheading='up'
if event.key == locals.K_RIGHT and setheading != 'left' :
snakeheading=right
setheading='right'
if event.key == locals.K_LEFT and setheading != 'right' :
snakeheading=left
setheading='left'
position.pop(0) position.pop(0)
x+=30 if setheading == 'left' :
x-=30
elif setheading == 'right' :
x+=30
elif setheading == 'up' :
y-=30
elif setheading == 'down' :
y+=30
position.append((x,y)) position.append((x,y))
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snakeheading, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
...@@ -37,4 +60,4 @@ while True: ...@@ -37,4 +60,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(5)
\ No newline at end of file \ No newline at end of file
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