Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson2_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
625b668d
authored
Jan 05, 2025
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
17fe07e8
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
16 additions
and
4 deletions
snake.py
snake.py
View file @
625b668d
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -18,6 +18,8 @@ down = pygame.image.load('down.png')
...
@@ -18,6 +18,8 @@ down = pygame.image.load('down.png')
x
,
y
=
240
,
120
x
,
y
=
240
,
120
apple_x
=
360
apple_y
=
300
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
setheading
=
"right"
...
@@ -32,7 +34,7 @@ while True:
...
@@ -32,7 +34,7 @@ while True:
setheading
=
'right'
setheading
=
'right'
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
setheading
=
'left'
if
event
.
key
==
locals
.
K_
up
and
setheading
!=
"down"
:
if
event
.
key
==
locals
.
K_
UP
and
setheading
!=
"down"
:
setheading
=
'up'
setheading
=
'up'
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
setheading
=
'down'
...
@@ -45,8 +47,17 @@ while True:
...
@@ -45,8 +47,17 @@ while True:
y
-=
30
y
-=
30
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
#apple_x=random.randint(0,660)
apple_x
=
30
*
num1
-
30
apple_y
=
30
*
num2
-
30
#apple_y=random.randint(0,480)
else
:
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
# 将贪吃蛇画上去
screen
.
blit
(
right
,
position
[
-
1
]
)
screen
.
blit
(
right
,
position
[
-
1
]
)
...
@@ -55,7 +66,7 @@ while True:
...
@@ -55,7 +66,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
#screen.blit(body, (180, 120))
screen
.
blit
(
body
,
position
[
i
])
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
#screen.blit(body, (180, 90))
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment