Commit 625b668d by BellCodeEditor

auto save

parent 17fe07e8
Showing with 16 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -18,6 +18,8 @@ down = pygame.image.load('down.png') ...@@ -18,6 +18,8 @@ down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
apple_x=360
apple_y=300
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
...@@ -32,7 +34,7 @@ while True: ...@@ -32,7 +34,7 @@ while True:
setheading = 'right' setheading = 'right'
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = 'left'
if event.key == locals.K_up and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
...@@ -45,8 +47,17 @@ while True: ...@@ -45,8 +47,17 @@ while True:
y -=30 y -=30
else : else :
y +=30 y +=30
position.append((x, y)) position.append((x, y))
position.pop(0) # 将背景图画上去 if x==apple_x and y==apple_y:
num1= random.randint(1,22)
num2= random.randint(1,16) #apple_x=random.randint(0,660)
apple_x = 30*num1-30
apple_y = 30*num2-30 #apple_y=random.randint(0,480)
else:
position.pop(0) # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1] ) screen.blit(right,position[-1] )
...@@ -55,7 +66,7 @@ while True: ...@@ -55,7 +66,7 @@ while True:
screen.blit(body,position[i]) #screen.blit(body, (180, 120)) screen.blit(body,position[i]) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment