Commit 4dea4d7a by BellCodeEditor

save project

parent 57cc5361
Showing with 16 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
setheanding='right' setheanding='right'
snake_head=right
pygame.init() pygame.init()
x,y=240,120 x,y=240,120
...@@ -11,11 +21,7 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -11,11 +21,7 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,12 +31,16 @@ while True: ...@@ -25,12 +31,16 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheanding!='left': if event.key==locals.K_RIGHT and setheanding!='left':
setheanding='right' setheanding='right'
snake_head=right
if event.key==locals.K_LEFT and setheanding!='right': if event.key==locals.K_LEFT and setheanding!='right':
setheanding='left' setheanding='left'
snake_head=left
if event.key==locals.K_UP and setheanding!='down': if event.key==locals.K_UP and setheanding!='down':
setheanding='up' setheanding='up'
snake_head=up
if event.key==locals.K_DOWN and setheanding!='up': if event.key==locals.K_DOWN and setheanding!='up':
setheanding='down' setheanding='down'
snake_head=down
if setheanding=='right': if setheanding=='right':
x+=30 x+=30
elif setheanding=='left': elif setheanding=='left':
...@@ -45,7 +55,7 @@ while True: ...@@ -45,7 +55,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (position[-1])) screen.blit(snake_head, (position[-1]))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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