Commit 3874bfa9 by BellCodeEditor

auto save

parent 2f73c9dc
Showing with 8 additions and 1947 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
RPG=pygame.time.Clock() RPG=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
#body
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
...@@ -18,14 +17,14 @@ left=pygame.image.load('left.png') ...@@ -18,14 +17,14 @@ left=pygame.image.load('left.png')
right_a='right' right_a='right'
right_b=right right_b=right
X,Y=240,120 X,Y=240,90
SB=[(210,120),(180,120),(180,90),(240,120),(X,Y)] SB=[(180,120),(180,90),(210,90),(X,Y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and right_a != 'left': if event.key == locals.K_RIGHT and right_a != 'left':
right_a == 'right' right_a == 'right'
right_b== right right_b== right
...@@ -38,17 +37,14 @@ while True: ...@@ -38,17 +37,14 @@ while True:
if event.key == locals.K_UP and right_a != 'down': if event.key == locals.K_UP and right_a != 'down':
right_b == up right_b == up
right_a =='up' right_a =='up'
if right_a == 'right': if right_a == 'right':
X+=30 X+=30
if right_a == 'left': if right_a == 'left':
X-=30 X-=30
if right_a == 'up': if right_b == 'up':
Y+=30 Y+=30
if right_a == "down": if right_b == "down":
Y-=30 Y-=30
X+=30
SB.append((X,Y)) SB.append((X,Y))
SB.pop(0) SB.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -56,1944 +52,9 @@ while True: ...@@ -56,1944 +52,9 @@ while True:
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (X, Y)) screen.blit(right, (X, Y))
for i in range(len(SB)-1): for i in range(len(SB)-1):
screen.blit(body, SB[i]) screen.blit(body, SB[i])
# 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
RPG.tick(3) RPG.tick(3)
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