Commit 2ff35634 by BellCodeEditor

save project

parent 75866331
Showing with 20 additions and 20 deletions
...@@ -7,30 +7,20 @@ pygame.init() ...@@ -7,30 +7,20 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x,y=240, 120 x,y=240, 120
setheading="right"
aaa=[(180, 90),(180, 120),(210, 120),(x,y)] aaa=[(180, 90),(180, 120),(210, 120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
aa=pygame.time.Clock() aa=pygame.time.Clock()
set1=right setheading="right"
snake_head=right
while True: while True:
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
aaa.append((x,y))
aaa.pop(0)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -38,20 +28,30 @@ while True: ...@@ -38,20 +28,30 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left": if event.key==locals.K_RIGHT and setheading != "left":
setheading="right" setheading="right"
set1=right snake_head=right
if event.key==locals.K_LEFT and setheading != "right": if event.key==locals.K_LEFT and setheading != "right":
setheading="left" setheading="left"
set1=left snake_head=left
if event.key==locals.K_UP and setheading != "down": if event.key==locals.K_UP and setheading != "down":
setheading="up" setheading="up"
set1=up snake_head=up
if event.key==locals.K_DOWN and setheading != "up": if event.key==locals.K_DOWN and setheading != "up":
setheading="down" setheading="down"
set1=down snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
aaa.append((x,y))
aaa.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(set1, aaa[-1]) screen.blit(snake_head, aaa[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(aaa)-1): for i in range(len(aaa)-1):
screen.blit(body,aaa[i]) screen.blit(body,aaa[i])
...@@ -62,4 +62,4 @@ while True: ...@@ -62,4 +62,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
aa.tick(5) aa.tick(4)
\ No newline at end of file \ No newline at end of file
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