Commit 289ebda8 by BellCodeEditor

save project

parent ec51f2a4
Showing with 18 additions and 24 deletions
......@@ -5,7 +5,6 @@ pygame.init()
# 创建一个窗口
FPSCLOCK = pygame.time.Clock()
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
......@@ -16,38 +15,34 @@ up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
if event.type == locals.K_RIGHT and setheading !="right":
setheading = 'left'
snake_head = left
if event.type == locals.K_RIGHT and setheading !="down":
setheading = 'up'
snake_head = up
if event.type == locals.K_RIGHT and setheading !="up":
setheading = 'down'
snake_head = down
if snake_head == "right":
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif snake_head == "left":
elif setheading == "left":
x -= 30
elif snake_head == "up":
y += 30
else:
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
# 将背景图画上去
......@@ -57,7 +52,6 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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