Commit 26db4646 by BellCodeEditor

save project

parent 90d47c5c
Showing with 10 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
...@@ -18,6 +18,8 @@ body = pygame.image.load('body.png') ...@@ -18,6 +18,8 @@ body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_X=360
apple_Y=300
setheading="right" setheading="right"
snake_head=right snake_head=right
...@@ -49,6 +51,11 @@ while True: ...@@ -49,6 +51,11 @@ while True:
else: else:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
if x==apple_X and y==apple_Y:
apple_Y=random.randint(0,660)
apple_X=random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -59,7 +66,7 @@ while True: ...@@ -59,7 +66,7 @@ while True:
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_X, apple_Y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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