Commit 1b12dfcf by BellCodeEditor

save project

parent 46c863fe
Showing with 14 additions and 3 deletions
...@@ -3,17 +3,21 @@ from pygame import locals ...@@ -3,17 +3,21 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPS = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
dowm = pygame.image.load('down.png')
x, y = 240,120 x, y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -22,12 +26,16 @@ while True: ...@@ -22,12 +26,16 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals. k_RIGHT and setheading != "left": if event.key == locals. k_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head = 'right'
if event.key == locals.K_LEFT and setheading !="right": if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left' setheading = 'left'
snake_head = 'left'
if event.key == locals. k_UP and setheading != "down": if event.key == locals. k_UP and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head = 'up'
if event.key == locals.K_DOWN and setheading !='up': if event.key == locals.K_DOWN and setheading !='up':
setheading = 'down' setheading = 'down'
snake_head = 'down'
if setheading == "right": if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif setheading == "left":
...@@ -43,6 +51,9 @@ else: ...@@ -43,6 +51,9 @@ else:
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1] screen.blit(right, position[-1]
for i in range (len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
......
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