Commit 180c8b06 by BellCodeEditor

save project

parent fed807b1
Showing with 34 additions and 6 deletions
......@@ -3,31 +3,57 @@ from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
x=240
y=120
FPS=3
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x=240
y=120
FPS=5
setheading = "right"
snake_head = right
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
FPSCLOCK = pygame.time.Clock()
FPSCLOCK.tick(FPS)
x+=30
if setheading == "right":
x+=30
if setheading == "left":
x-=30
if setheading == "up":
y-=30
if setheading == "down":
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
......@@ -36,4 +62,5 @@ while True:
pygame.display.update()
\ No newline at end of file
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