Commit 1616c066 by BellCodeEditor

save project

parent 92319555
Showing with 27 additions and 7 deletions
...@@ -10,29 +10,49 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,29 +10,49 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
a = [(180,90),(180,120),(210,120),(x,y)] a = [(180,90),(180,120),(210,120),(x,y)]
head = right
w = "right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
x += 30 if event.key == locals.K_RIGHT and w != "left":
head = right
w = "right"
if event.key == locals.K_LEFT and w != "right":
head = left
w = "left"
if event.key == locals.K_UP and w != "down":
head = up
w = "up"
if event.key == locals.K_DOWN and w != "up":
head = down
w = "down"
if w == "right":
x += 30
elif w == "left":
x -= 30
elif w == "up":
y -= 30
else:
y +=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
a.append((x,y)) a.append((x,y))
a.pop(0) a.pop(0)
screen.blit(right, (a[-1])) screen.blit(head, (a[-1]))
for i in range(len(a)-1): for i in range(len(a)-1):
screen.blit(body,a[i]) screen.blit(body,a[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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