Commit 13f57dcc by BellCodeEditor

save project

parent 960d3c7a
Showing with 8 additions and 1 deletions
...@@ -17,10 +17,11 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,10 +17,11 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
score=0
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
...@@ -59,6 +60,7 @@ while True: ...@@ -59,6 +60,7 @@ while True:
b=random.randint(0,15) b=random.randint(0,15)
apple_x = a*30 apple_x = a*30
apple_y = b*30 apple_y = b*30
score+=1
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450: if x<0 or x>630 or y<0 or y>450:
...@@ -74,6 +76,10 @@ while True: ...@@ -74,6 +76,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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