Commit 0f7fae79 by BellCodeEditor

save project

parent 0cefd4bf
Showing with 41 additions and 20 deletions
...@@ -20,28 +20,26 @@ down = pygame.image.load('down.png') ...@@ -20,28 +20,26 @@ down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading="right" setheading="right"
head=right snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序'
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading!="left": if event.key==locals.K_LEFT and setheading != "right":
setheading="right"
head=right
if event.key ==locals.K_LEFT and setheading!="right":
setheading="left" setheading="left"
head=left snake_head=left
if event.key ==locals.K_UP and setheading!="down": if event.key==locals.K_RIGHT and setheading !="left":
setheading="up" setheading="right"
head=up snake_head=right
if event.key ==locals.K_DOWN and setheading!="up": if event.key==locals.K_DOWN and setheading !="up":
setheading="down" setheading="down"
head=down snake_head=down
if event.key==locals.K_UP and setheading !="down":
setheading="up"
if setheading=="right": snake_head=up
if setheading=='right':
x+=30 x+=30
elif setheading=="left": elif setheading=="left":
x-=30 x-=30
...@@ -49,13 +47,14 @@ while True: ...@@ -49,13 +47,14 @@ while True:
y-=30 y-=30
else: else:
y+=30 y+=30
#
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(head, position[-1]) # screen.blit(snake_head, position[-1]) #
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
...@@ -64,4 +63,27 @@ while True: ...@@ -64,4 +63,27 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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