Commit 0e3f52a5 by BellCodeEditor

save project

parent 90dfe10f
Showing with 29 additions and 4 deletions
...@@ -5,6 +5,7 @@ from pygame import locals ...@@ -5,6 +5,7 @@ from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
FPSCLOCK=pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
...@@ -12,18 +13,42 @@ background = pygame.image.load('bg.png') ...@@ -12,18 +13,42 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png') body = pygame.image.load('left.png')
up = pygame.image.load('up.png') body = pygame.image.load('up.png')
down = pygame.image.load('down.png') body = pygame.image.load('down.png')
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading !="down":
seteading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading =="right":
x +=30
elif setheading == "left":
x -=30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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