Commit 0c1323f3 by BellCodeEditor

save project

parent 62bed190
Showing with 18 additions and 3 deletions
...@@ -12,10 +12,13 @@ background = pygame.image.load('bg.png') ...@@ -12,10 +12,13 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right" setheading="right"
snack_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -24,19 +27,31 @@ while True: ...@@ -24,19 +27,31 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !="left":
setheading="right" setheading="right"
snack_head=right
if event.key==locals.K_LEFT and setheading !="right": if event.key==locals.K_LEFT and setheading !="right":
setheading="left" setheading="left"
snack_head=left
if event.key==locals.K_UP and setheading !="down": if event.key==locals.K_UP and setheading !="down":
setheading="up" setheading="up"
snack_head=up
if event.key==locals.K_DOWN and setheading !="up": if event.key==locals.K_DOWN and setheading !="up":
setheading="down" setheading="down"
x+=30 snack_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snack_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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