Commit 0a3e04bb by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading!="lefe":
setheading='right'
snake_head=right
if event.key == locals.K_LEFT and setheading!="right":
setheading='left'
snake_head=left
if event.key == locals.K_UP and setheading!="up":
setheading='up'
snake_head=up
if event.key == locals.K_DOWN and setheading!="down":
setheading='down'
snake_head=down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去
for i in range (len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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