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Commit
0a3b1a51
authored
Apr 07, 2023
by
BellCodeEditor
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2d69c747
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snake.py
snake.py
View file @
0a3b1a51
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
FPSCLOCK
=
pygame
.
time
.
Clock
()
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
chaoxiang
=
"you"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
KEYDOWN
:
if
event
.
key
==
K_LEFT
and
chaoxiang
!=
"you"
:
snake_head
=
"zuo"
x
-=
30
if
event
.
key
==
K_RIGHT
and
chaoxiang
!=
"zuo"
:
snake_head
=
"you"
x
+=
30
if
event
.
key
==
K_UP
and
chaoxiang
!=
"xia"
:
snake_head
=
"shang"
y
-=
30
if
event
.
key
==
K_DOWN
and
chaoxiang
!=
"shang"
:
snake_head
=
"xia"
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
right
,
position
[
-
1
])
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
right
,(
x
,
y
))
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
for
i
in
range
(
1
,
10
):
for
j
in
range
(
1
,
i
+
1
):
print
(
i
,
"x"
,
j
,
"="
,
i
*
j
,
end
=
" "
)
print
()
\ No newline at end of file
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