Commit 2d69c747 by BellCodeEditor

save project

parent ef7dc539
File added
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
FPSCLOCK = pygame.time.Clock()
position = [(180,90),(180,120),(210,120),(x,y)]
chaoxiang = "you"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == KEYDOWN:
if event.key == K_LEFT and chaoxiang != "you":
snake_head = "zuo"
x -=30
if event.key == K_RIGHT and chaoxiang != "zuo":
snake_head = "you"
x +=30
if event.key == K_UP and chaoxiang != "xia":
snake_head = "shang"
y -=30
if event.key == K_DOWN and chaoxiang != "shang":
snake_head = "xia"
y +=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(background, (0, 0))
screen.blit(food, (360, 300))
screen.blit(right,(x,y))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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