Commit 09a45ee2 by BellCodeEditor

save project

parent 9986b481
Showing with 4 additions and 21 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
fps=pygame.time.Clock() fps=pygame.time.Clock()
x,y=240,120 x,y=240,120
p=[(180,90),(180,120),(210,120),(x,y)] p=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 apple_x=360
apple_y=
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
...@@ -16,14 +16,11 @@ left = pygame.image.load('left.png') ...@@ -16,14 +16,11 @@ left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading ="right" setheading ="right"
snake_head =right snake_head =right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !="left":
...@@ -38,8 +35,6 @@ while True: ...@@ -38,8 +35,6 @@ while True:
if event.key==locals.K_DOWN and setheading !="up": if event.key==locals.K_DOWN and setheading !="up":
setheading="down" setheading="down"
snake_head=down snake_head=down
if setheading == "right": if setheading == "right":
x+=30 x+=30
elif setheading == "left": elif setheading == "left":
...@@ -48,23 +43,12 @@ while True: ...@@ -48,23 +43,12 @@ while True:
y-=30 y-=30
elif setheading =="down": elif setheading =="down":
y+=30 y+=30
p.append((x,y)) p.append((x,y))
p.pop(0) p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, (x,y)) screen.blit(snake_head, (x,y))
# 将贪吃蛇的身体画上去
for i in range(len(p)-1): for i in range(len(p)-1):
screen.blit(body,p[i]) screen.blit(body,p[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
fps.tick(3) fps.tick(3)
\ No newline at end of file
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