Commit fe2fdee9 by BellCodeEditor

save project

parent 66743785
Showing with 5 additions and 35 deletions
...@@ -12,52 +12,22 @@ background = pygame.image.load('bg.png') ...@@ -12,52 +12,22 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
p=pygame.time.Clock() p=pygame.time.Clock()
x,y=240,120 x,y=240,120
r=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head =right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN: x+=30
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head =right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head =left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head =up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head =down
if setheading=="right":
x+=30
if setheading=="left":
x-=30
if setheading=="up":
y-=30
if setheading=="down":
y+=30
r.append((x,y))
r.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head,r[-1]) screen.blit(right, (x, y))
for i in range(len(r)-1):
screen.blit(body,r[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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